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If LLMs Have Human-Like Attributes, Then So Does Age of Empires II

摘要

作者通过在《帝国时代 2》中构建神经网络并证明该游戏的图灵完备性,指出如果将道德或理解力等人类属性归因于 LLM,那么基于任何足够强大基质(如乐高或游戏)的系统也应具备这些属性。文章认为当前对 LLM 拟人化的讨论往往缺乏明确测量标准,导致结论陷入循环论证,并提议在实验中应采用 “非唯一性” 的零假设,而非预设其具有人类特质。

荐读理由

在评估 AI Agent 的理解力或道德感时,可采用文中提出的“非唯一性空假设”框架,通过对比《帝国时代 II》等非人类基质的表现,规避因过度拟人化假设导致的工程评估与产品决策偏差。

原文

Computer Science > Computation and Language

[Submitted on 29 May 2026 (v1), last revised 11 Jun 2026 (this version, v3)]

Title:If LLMs Have Human-Like Attributes, Then So Does Age of Empires II

Authors:Adrian de Wynter

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Abstract:Much research has been carried out on large language models (LLMs) and LLM-powered agentic workflows. However, many works within the field state emergence of, ascribe to, or assume, generalised anthropomorphic attributes to them (e.g., morality or understanding of natural language). Our goal is not to argue in favour or against the existence of these attributes, but to point out that these conclusions could be incorrect. For this we build and train a simple neural network on the videogame Age of Empires II, and note that any entity in a sufficiently-powerful substrate, such as LEGO or the Greater Boston Area, could also present such attributes. Hence, the purported anthropomorphic attributes of LLMs are empirically non-unique: although some properties (e.g., responses to prompts) could remain invariant, others, such as the interpretation of their perceived behaviour, might change with the substrate. Thus, any empirically-grounded discussion on these attributes requires explicit measurement criteria; otherwise the interpretation is left to the representation. We then show that assuming that these attributes exist or not in a system, independent of the substrate and in a generalised way, leads to either circular or uninformative conclusions. This is regardless of the experimenter's viewpoint on the subject, or whether the outcome shows existence or non-existence. Finally we propose a 'null' assumption, where one assumes LLM non-uniqueness instead of assuming anthropomorphic attributes to set up an experiment, along with examples of it. We also discuss potential objections to our work, briefly survey the field, and prove that Age of Empires II is functionally- and Turing-complete.

https://doi.org/10.48550/arXiv.2605.31514

arXiv-issued DOI via DataCite

Comments:
Subjects: Computation and Language (cs.CL); Artificial Intelligence (cs.AI); Computers and Society (cs.CY)
Cite as: arXiv:2605.31514 [cs.CL]
(or arXiv:2605.31514v3 [cs.CL] for this version)

Submission history

From: Adrian de Wynter [view email] [v1] Fri, 29 May 2026 16:31:31 UTC (13,704 KB) [v2] Mon, 1 Jun 2026 21:31:22 UTC (13,705 KB) [v3] Thu, 11 Jun 2026 16:55:07 UTC (13,701 KB)

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